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eLLioTT wave
Art of War Cult of War
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Posted - 2007.04.12 13:50:00 -
[1]
Edited by: eLLioTT wave on 12/04/2007 13:48:59 Edited by: eLLioTT wave on 12/04/2007 13:47:28 CCP I believe you have tied your GM's hands on this one.
Fair enough you can't always tell an intentional logoff from a genuine disconnection..... on very rare occasion.
What about when someone logs off, then logs on a different char 2 seconds later? while their original char was being shot at - precisely at the time they logged off??
There is no doubt, there is no uncertainty, there is no excuse CCP.
I will anonymously quote a GM recently, please remove this excerpt if it is against rules: "I perfectly understand how frustrating your situation is as I am playing the game and agree that such a tactic is indeed shameful, but I remain unable to take any action as we canŠt make any distinction between normal log outs and connection drops."
Now I believe the GM knows exactly what is going on, but that it is CCP policy tying his hands in this matter.
CCP please untie their hands and stop this madness.
IMMEDIATE ACTION TO RESOLVE EXPLOIT: Allow GM's to ban / heavily punish players who log off and log on a second character to avoid getting the first character killed in combat. This is easy.
SECONDARY ACTION TO TAKE IN FUTURE AFTER CAREFUL PLANNING: Enforce policy that GM's investigate and ban/punish every genuine log off that is reported where the offender did so to avoid dying.
That is all, thank you and fly safe!
-eLLioTT
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eLLioTT wave
Art of War Cult of War
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Posted - 2007.04.12 14:08:00 -
[2]
Originally by: Y Ashanti Edited by: Y Ashanti on 12/04/2007 13:57:41
Originally by: eLLioTT wave What about when someone logs off, then logs on a different char 2 seconds later? while their original char was being shot at - precisely at the time they logged off??
To my knowledge, this bug has been fixed more than 2 years ago (unless it was re-introduced in one of the last 1-2 patches).
As it was not fixed 10 minutes ago I will assume it was re introduced? |

eLLioTT wave
Art of War Cult of War
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Posted - 2007.04.12 14:49:00 -
[3]
Edited by: eLLioTT wave on 12/04/2007 14:45:52 Dunno how you managed 2 char's sitting next to each other except lag maybe?
Anyway in this particular scenario we chased a dominix a few jumps, he was shot at on one side of the gate, forced through to the other where there was a dictor bubble, he then logged off, his ship appeared, we shot it to structure and then it instantly disappeared from space. |

eLLioTT wave
Art of War Cult of War
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Posted - 2007.04.12 15:58:00 -
[4]
Originally by: Elgar Lightfoot This can't be policed through GM's. It needs a code fix to prevent.
A simple fix is to prevent logging on an alt if another character on that account is currently in space awaiting a log off timer.
Nice! Also add that if a character logs off and then gets shot he is aggressed (normal 15 minute or whatever) and he cannot login a different character until after that aggression. I am so sure this can be fixed it just needs enough people to complain and then it gets done!
The squeaky wheel gets the oil. |

eLLioTT wave
Art of War Cult of War
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Posted - 2007.04.13 16:49:00 -
[5]
Well another goon just did this now in a hauler, with pvp timer. The annoying part is we goto the effort of probing and a minute later he disappears off scanner :\
Cmon CCP you encourage this by not making it exploit except to say it is lame. What help is that? |

eLLioTT wave
Art of War Cult of War
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Posted - 2007.04.13 17:17:00 -
[6]
Originally by: Castra Noor I think it can't be ever against any rules to log off from game, whenever one likes. Maybe someone has an urgent RL issue, does he have to stay logged in, only caus you attacked him, so that you can destroy his ship ? I say: No ! Noone should be banished only for logging in or logging out from this game, no matter the circumstances. Period.
You are absolutely missing the point. I agree with you, we should be able to logoff whenever it suits us - it is a game after all.
This thread is about logging off to avoid combat, then logging back in when the coast is clear and continuing on. It is about using out of game mechanics to your advantage. Technically this is an exploit.
We are more specifically talking about logging off and then immediately logging in another character to make your primary character disappear from space - avoiding PVP timers.
-eLLioTT |

eLLioTT wave
Art of War Cult of War
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Posted - 2007.04.20 07:47:00 -
[7]
Sorry to dig but...
Ebon Hawke member of GoonFleet [LWTAX] Goonswarm
you are hereby publicly named for logging off to avoid combat, and logging in a second character so that your deimos was only visible in space for 9 seconds after you jumped through a gate before it suddenly disappeared (at half armor i might add)
Exploit or not hopefully people you know will see this and think you are lame for doing it. |

eLLioTT wave
Art of War Cult of War
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Posted - 2007.04.20 08:55:00 -
[8]
Originally by: Chrysalis D'lilth While there are ways that exist for people to avoid death, they will use them.
When sitting at a gate cloaked, if you log off and are agressed by someone camping the gate, you should be subject to the same 15 minute agression countdown as everyone else.
When your caught at a belt and are dying, logging out and into a 2nd char to force your first char to log off, shouldn't be an option - a player who logs out aggressed shouldn't be able to log in a 2nd char on the same account for 15 minutes - of course, logging onto the aggressed account should be perfectly possible in the off chance you can recover from the disconection.
CCP should focus on fixing what are obvious loop holes in the game mechanics concerning log offs. Once thats done and given a month or so trial, alter their reimbursement policy to disclude anyone requesting reimbursement because of connection issues, unless there is a known network fault on the CCP side.
Yes well that would work |

eLLioTT wave
Art of War Cult of War
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Posted - 2007.04.20 17:27:00 -
[9]
Originally by: Helforian You guys need to read up on how the aggression timer works. You can NOT aggress somebody AFTER they have logged off.
In this instance, the person lost aggro when he jump through the gate. After seeing hostiles, he logs off BEFORE he decloaks. Since he has NO aggression (remember, he's logged off) he will disappear after 2 minutes (max).
When he logged back in 5 minutes later and saw you all in local, he logged off AGAIN. Since he was logged off when you tried to target him, he was not there and was able to log warp off again with impunity.
There was no second character, simply somebody that knows how to work the aggression time in his favor.
It suck, but that's the way the game works.
You need to read the post!
If the 2 minute timer worked as it should all the targets we have come across that have done this would be dead (easily!). When you login second char the 2 minute timer is broken and the ship dissapears instantly (BEFORE 2 MINUTES).
The Goon above disappeared approx 9 seconds after he jumped into a bubble. The timers AREN'T working as they should. |

eLLioTT wave
Art of War Cult of War
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Posted - 2007.04.20 17:34:00 -
[10]
Originally by: Vactet Just a minor thought... Say CCP sets it up so it logs how you logged out. Hitting the X (For those in windowed mode like me), or CTRL-Q, or if the ISP fails. Thats nice..really. But i dont know about the rest of yall... On my nice big VOIP/Internet Cable modem... Theres this button... "STANDBY" If i push that...it cuts the connection instantly..period. On CCP's end that would show as an ISP Failure.
Obviously, so make it ISP failure = bad luck bye bye ship. If you internet connection is so unstable then you shouldn't fly anything expensive that you can't afford to lose.
I fly 200m + ISK ships frequently and last week my net was dropping in and out every 10 minutes, i didn't lose any to disconnection (even though my ship mysteriously never warped off) but if i had of too bad get another or fly something cheap if i couldn't afford another.
RE proof, let someone prove otherwise (or let the person in question say otherwise and i will retract the comment pending screenshots/fraps).
THE POINT OF THIS THREAD IS:
GM's can easily look at game logs, see the person was in battle, they logged off and immediately logged in a second char to make first disappear. They hand out punishment (severe), everyone hears that you now get punished for doing it and the problem goes away pretty soon.
It ain't rocket science people! |
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eLLioTT wave
Art of War Cult of War
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Posted - 2007.04.21 18:56:00 -
[11]
Originally by: benzss The solution is to ban people having alts.
Nobody should have that much spare money to spend.
Um yeh, anyway....
I am all for having links on each char to all alts on the same account though! (especially on the forums!!!) |

eLLioTT wave
Art of War Cult of War
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Posted - 2007.04.22 16:00:00 -
[12]
Originally by: WhitePhantom Its not possible to tell why a connection is lost, you can put in all the flags you want serverside, but if the connection is lost there won't a reason. Simple fact is you don't know why he logged out, I will leave the comments how your treating others to myself.
Anyone that says you can flag a connection when they "exit" the client, doesn't know what they are talking about. There is a reason why no matter how you close the client, the wait is the same, only difference is the length of the wait.
Talking in general facts, how most games like Eve-Online work.
Relevant how?
No need to "flag a connection" just look at log that says Account A logged off with char 1 while being shot at 10:01 - then logged in char 2 at 10:01 to make char 1 disappear from space skipping the log off timer.
Also CCP please turn off aggression timer reset when jumping.
The number of people that use the exploit this thread is about on a daily basis in Great Wildlands is just amazing.
I keep harping on about it because I have spent a lot of time and SP learning and being able to tackle very well. When I do tackle a target and the player logs off and makes their ship disappear 5-10 seconds later it is incredibly frustrating.
If you are a carebear then picture this:
You can finally fly your shiny new Hulk. However, every second belt you warp to all the asteroids disappear when you try to lock them. Sound like fun?
Sound like fun? |
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